极力推荐Android 开发大总结文章:欢迎收藏程序员Android 力荐 ,Android 开发者需要的必备技能

本篇文章主要介绍 Android 开发中的部分知识点,通过阅读本篇文章,您将收获以下内容:

1.前言 2.Power键灭屏 3.超时灭屏 4.PSensor灭屏

PowerManagerService 之前系列文章请参考如下 1.PowerManagerService分析(一)之PMS启动 2.PowerManagerService分析(二)之updatePowerStateLocked()核心 3.PowerManagerService分析(三)之WakeLock机制 4.Android手机亮屏流程分析

前言

在之前的PMS文章分析中知道,PMS中定义了四种屏幕状态:

Awake状态:表示唤醒状态Dream状态:表示处于屏保状态Doze状态:表示处于Doze状态Asleep状态:表示处于休眠状态

Power键灭屏

当power键灭屏时,会在PhoneWindowManager中处理按键事件后,调用到PMS的gotoSleep()进行灭屏处理,下面直接看看PhoneWindowManger中对Power键灭屏的处理以及和PMS的交互。

在按power后,PWS中如下:

case KeyEvent.KEYCODE_POWER: {

.......

if (down) {//按下时

//处理按下事件

interceptPowerKeyDown(event, interactive);

} else //抬起时

//处理抬起事件

interceptPowerKeyUp(event, interactive, canceled);

}

break;

}

在处理Power键interceptPowerKeyUp抬起事件时,开始了灭屏流程:

private void interceptPowerKeyUp(KeyEvent event, boolean interactive, boolean canceled) {

.......

if (!handled) {

// No other actions. Handle it immediately.开始灭屏流程

powerPress(eventTime, interactive, mPowerKeyPressCounter);

}

// Done. Reset our state.

finishPowerKeyPress();

}

powerPress灭屏流程

private void powerPress(long eventTime, boolean interactive, int count) {

if (mScreenOnEarly && !mScreenOnFully) {

Slog.i(TAG, "Suppressed redundant power key press while "

+ "already in the process of turning the screen on.");

return;

}

if (count == 2) {

......

} else if (interactive && !mBeganFromNonInteractive) {

switch (mShortPressOnPowerBehavior) {

//灭屏

case SHORT_PRESS_POWER_GO_TO_SLEEP:

goToSleep(eventTime, PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON, 0);

break;

//灭屏,直接跳过Doze状态

case SHORT_PRESS_POWER_REALLY_GO_TO_SLEEP:

goToSleep(eventTime, PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON,

PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE);

break;

} else {

shortPressPowerGoHome();

}

break;

}

}

}

}

在这里调用了goToSleep()方法,该方法如下:

private void goToSleep(long eventTime, int reason, int flags) {

mRequestedOrGoingToSleep = true;

mPowerManager.goToSleep(eventTime, reason, flags);

}

最终,PhoneWindowManager中调用了PowerManager的goToSleep()方法来灭屏。

现在我们进入到PowerManager.goToSleep()方法:

public void goToSleep(long time, int reason, int flags) {

try {

mService.goToSleep(time, reason, flags);

} catch (RemoteException e) {

throw e.rethrowFromSystemServer();

}

}

可以看到,在PowerManger中开始向下调用到了PoweManagerService(以下简称PMS)中的goToSleep()中。 我们进入PMS中,就需要详细分析其中的方法了,先来看看goToSleep()方法:

/**

* @param eventTime 时间

* @param reason 原因,Power键灭屏则是PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON

* @param flags 目前只有两个值:0和1(GO_TO_SLEEP_FLAG_NO_DOZE)

*/

@Override // Binder call

public void goToSleep(long eventTime, int reason, int flags) {

if (eventTime > SystemClock.uptimeMillis()) {

throw new IllegalArgumentException("event time must not be in the future");

}

//检查权限

mContext.enforceCallingOrSelfPermission(

android.Manifest.permission.DEVICE_POWER, null);

final int uid = Binder.getCallingUid();

final long ident = Binder.clearCallingIdentity();

try {

//调用gotToSleepInternal

goToSleepInternal(eventTime, reason, flags, uid);

} finally {

Binder.restoreCallingIdentity(ident);

}

}

这个方法的参数和PowerManager,PhoneWindowManager中的同名方法对应,需要注意的是第二个参数和第三个参数; 第二个参数:表示灭屏原因,在PowerManager中定义了一些常量值来表示; 第三个参数:是一个标识,用来表示是否直接进入灭屏,一般的灭屏流程,都会先进入Doze状态,然后才会进入Sleep状态,如果将flag设置为1,则将会直接进入Sleep状态,这部分会在下文中逐渐分析到。

在goToSleep()方法中,检查权限之后,开始调用了goToSleepInternal()方法,该方法如下:

private void goToSleepInternal(long eventTime, int reason, int flags, int uid) {

synchronized (mLock) {

if (goToSleepNoUpdateLocked(eventTime, reason, flags, uid)) {

updatePowerStateLocked();

}

}

}

这个方法逻辑很简单,首先是调用了goToSleepNoUpdateLocked()方法,并根据该方法返回值来决定是否调用updatePowerStateLocked()方法。

一般来说,goToSleepNoUpdateLocked()都会返回true,现在看看该方法:

@SuppressWarnings("deprecation")

private boolean goToSleepNoUpdateLocked(long eventTime, int reason, int flags, int uid) {

if (eventTime < mLastWakeTime

|| mWakefulness == WAKEFULNESS_ASLEEP

|| mWakefulness == WAKEFULNESS_DOZING

|| !mBootCompleted || !mSystemReady) {

return false;

}

try {

switch (reason) {

case PowerManager.GO_TO_SLEEP_REASON_DEVICE_ADMIN:

Slog.i(TAG, "Going to sleep due to device administration policy "

+ "(uid " + uid +")...");

break;

case PowerManager.GO_TO_SLEEP_REASON_TIMEOUT:

Slog.i(TAG, "Going to sleep due to screen timeout (uid " + uid +")...");

break;

case PowerManager.GO_TO_SLEEP_REASON_LID_SWITCH:

Slog.i(TAG, "Going to sleep due to lid switch (uid " + uid +")...");

break;

case PowerManager.GO_TO_SLEEP_REASON_POWER_BUTTON:

Slog.i(TAG, "Going to sleep due to power button (uid " + uid +")...");

break;

case PowerManager.GO_TO_SLEEP_REASON_SLEEP_BUTTON:

Slog.i(TAG, "Going to sleep due to sleep button (uid " + uid +")...");

break;

case PowerManager.GO_TO_SLEEP_REASON_HDMI:

Slog.i(TAG, "Going to sleep due to HDMI standby (uid " + uid +")...");

break;

case PowerManager.GO_TO_SLEEP_REASON_ACCESSIBILITY:

Slog.i(TAG, "Going to sleep by an accessibility service request (uid "

+ uid +")...");

break;

default:

Slog.i(TAG, "Going to sleep by application request (uid " + uid +")...");

reason = PowerManager.GO_TO_SLEEP_REASON_APPLICATION;

break;

}

//标记最后一次灭屏时间

mLastSleepTime = eventTime;

//用于判定是否进入屏保

mSandmanSummoned = true;

//设置wakefulness值为WAKEFULNESS_DOZING,因此先进Doze状态

setWakefulnessLocked(WAKEFULNESS_DOZING, reason);

// Report the number of wake locks that will be cleared by going to sleep.

//灭屏时,将清除以下三种使得屏幕保持亮屏的wakelock锁,numWakeLocksCleared统计下个数

int numWakeLocksCleared = 0;

final int numWakeLocks = mWakeLocks.size();

for (int i = 0; i < numWakeLocks; i++) {

final WakeLock wakeLock = mWakeLocks.get(i);

switch (wakeLock.mFlags & PowerManager.WAKE_LOCK_LEVEL_MASK) {

case PowerManager.FULL_WAKE_LOCK:

case PowerManager.SCREEN_BRIGHT_WAKE_LOCK:

case PowerManager.SCREEN_DIM_WAKE_LOCK:

numWakeLocksCleared += 1;

break;

}

}

// Skip dozing if requested.

//如果带有PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE的flag,则直接进入Sleep状态,不再进入Doze状态

if ((flags & PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE) != 0) {

//该方法才会真正地进入睡眠

reallyGoToSleepNoUpdateLocked(eventTime, uid);

}

} finally {

Trace.traceEnd(Trace.TRACE_TAG_POWER);

}

return true;

}

在这个方法中: 首先,是判断调用该方法的原因并打印log,该log在日常分析问题时非常有用; 然后,通过setWakefulnessLocked()将当前wakefulness设置为Doze状态; 最后,通过flag判断,如果flag为1,则调用reallyGoToSleepNoUpdateLocked()方法直接进入Sleep状态。 因此,系统其他模块在调用PM.goToSleep()灭屏时,在除指定flag为PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE的情况外,都会首先进入Doze,再由Doze进入Sleep。

setWakefulnessLocked()方法用来设置wakefulness值,同时将会调用Notifier中wakefulness相关的逻辑,这部分在之前的流程分析中也分析过,这里再来看下:

@VisibleForTesting

void setWakefulnessLocked(int wakefulness, int reason) {

if (mWakefulness != wakefulness) {

//设置mWakefulness

mWakefulness = wakefulness;

mWakefulnessChanging = true;

mDirty |= DIRTY_WAKEFULNESS;

if (mNotifier != null) {

//调用Notifier中的方法,做wakefulness改变开始时的工作

mNotifier.onWakefulnessChangeStarted(wakefulness, reason);

}

}

}

我们跟着执行流程来进行分析,Notifier是PMS模块中用于进行“通知”的一个组件类,比如发送亮灭屏广播就是它来负责,具体详细的分析请点击这里 查看。这里针对于灭屏场景,再来看下其中的逻辑:

public void onWakefulnessChangeStarted(final int wakefulness, int reason) {

//由于wakefulness为Doze,故interactive为false

final boolean interactive = PowerManagerInternal.isInteractive(wakefulness);

// ............................................

// Handle any early interactive state changes.

// Finish pending incomplete ones from a previous cycle.

if (mInteractive != interactive) {

// Finish up late behaviors if needed.

if (mInteractiveChanging) {

handleLateInteractiveChange();

}

// Handle early behaviors.

mInteractive = interactive;

mInteractiveChangeReason = reason;

mInteractiveChanging = true;

//处理早期工作

handleEarlyInteractiveChange();

}

}

在这个方法中,首先根据wakefulness值判断了系统当前的交互状态,如果是处于Awake状态和Dream状态,则表示可交互;如果处于Doze和Asleep状态,则表示不可交互; 由于在setWakefulnessLocked()中已经设置了wakefulness为DOZE状态,因此此时处于不可交互状态,接下来开始执行handleEarlyInteractiveChange()方法:

private void handleEarlyInteractiveChange() {

synchronized (mLock) {

//此时为false

if (mInteractive) {

// Waking up...

mHandler.post(new Runnable() {

@Override

public void run() {

// Note a SCREEN tron event is logged in PowerManagerService.

mPolicy.startedWakingUp();

}

});

// Send interactive broadcast.

mPendingInteractiveState = INTERACTIVE_STATE_AWAKE;

mPendingWakeUpBroadcast = true;

updatePendingBroadcastLocked();

} else {

final int why = translateOffReason(mInteractiveChangeReason);

mHandler.post(new Runnable() {

@Override

public void run() {

//通过PhoneWindowManager设置锁屏

mPolicy.startedGoingToSleep(why);

}

});

}

}

}

在这个方法中,将调用mPolicy.startedGoingToSleep(why)进行锁屏流程(Keyguard的绘制)。

回到PMS中,在处理完setWakefulnessLocked()方法后,由于没有PowerManager.GO_TO_SLEEP_FLAG_NO_DOZE,所以不会立即执行reallyGoToSleepNoUpdateLocked()方法,此时goToSleepNoUpdateLocked()方法完毕并返回true。

之后开始执行updatePowerStateLocked()方法了,这个方法对于熟悉PMS模块的人来说再熟悉不过了,它是整个PMS的核心,详细的分析请点击这里 , 在这里我们只看其灭屏时的一些处理。

在updatePowerStateLocked()方法中,和灭屏直接相关的有如下部分:

// 更新屏幕状态

boolean displayBecameReady = updateDisplayPowerStateLocked(dirtyPhase2);

//更新屏保信息

updateDreamLocked(dirtyPhase2, displayBecameReady);

// 收尾工作

finishWakefulnessChangeIfNeededLocked();

//释放锁

updateSuspendBlockerLocked();

updateDisplayPowerStateLocked()将会向DisplayPowerController请求新的屏幕状态,完成屏幕的更新;

updateDreamLocked()方法用来更新屏保信息,除此之外还有一个任务 调用reallyGoToSleep()方法进入休眠,即由DOZE状态进入Sleep状态。

finishWakefulnessChangeIfNeededLocked()方法用来做最后的收尾工作,当然,在这里会调用到Notifier中进行收尾。

updateSuspendBlockerLocked()方法将用来更新SuspendBlocker锁,会根据当前的WakeLock类型以及屏幕状态来决定是否需要申请SuspendBlocker锁。

在updateDreamLocked()中更新屏保状态时,如果此时处于Doze状态且没有进行屏保,则将调用reallyGoToSleepNoUpdateLocked()方法,将wakefulness值设置为了Sleep,部分代码如下:

else if (wakefulness == WAKEFULNESS_DOZING) {

if (isDreaming) {

return; // continue dozing

}

// Doze has ended or will be stopped. Update the power state.

reallyGoToSleepNoUpdateLocked(SystemClock.uptimeMillis(), Process.SYSTEM_UID);

updatePowerStateLocked();

}

再来看看该方法:

private boolean reallyGoToSleepNoUpdateLocked(long eventTime, int uid) {

if (eventTime < mLastWakeTime || mWakefulness == WAKEFULNESS_ASLEEP

|| !mBootCompleted || !mSystemReady) {

return false;

}

try {

//设置为ASLEEP状态

setWakefulnessLocked(WAKEFULNESS_ASLEEP,

PowerManager.GO_TO_SLEEP_REASON_TIMEOUT);

} finally {

Trace.traceEnd(Trace.TRACE_TAG_POWER);

}

return true;

}

以上就是整个Power键灭屏PMS部分的流程,其时序图如下:

超时灭屏

经过上面的分析,我们知道了Power键灭屏由PhoneWindowManager发起了goToSleep,现在来看看超时灭屏是如何实现的。

超时灭屏主要有两个影响因素:休眠时间和用户活动。休眠时间在Settings中进行设置,用户活动是指当手机处于亮屏状态,都会调用userActivityNoUpdateLocked()方法去更新用户活动时间。接下来我们就从userActivityNoUpdateLocked()方法开始分析其超时灭屏的流程。

首先来看该方法:

private boolean userActivityNoUpdateLocked(long eventTime, int event, int flags, int uid) {

if (eventTime < mLastSleepTime || eventTime < mLastWakeTime

|| !mBootCompleted || !mSystemReady) {

return false;

}

mNotifier.onUserActivity(event, uid);

if (mUserInactiveOverrideFromWindowManager) {

mUserInactiveOverrideFromWindowManager = false;

mOverriddenTimeout = -1;

}

//如果wakefulness为Asleep或Doze,不再计算超时时间,直接返回

if (mWakefulness == WAKEFULNESS_ASLEEP

|| mWakefulness == WAKEFULNESS_DOZING

|| (flags & PowerManager.USER_ACTIVITY_FLAG_INDIRECT) != 0) {

return false;

}

//如果带有该flag,则会小亮一会儿再灭屏

if ((flags & PowerManager.USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS) != 0) {

if (eventTime > mLastUserActivityTimeNoChangeLights

&& eventTime > mLastUserActivityTime) {

//将当前时间赋值给mLastUserActivityTimeNoChangeLights

mLastUserActivityTimeNoChangeLights = eventTime;

mDirty |= DIRTY_USER_ACTIVITY;

if (event == PowerManager.USER_ACTIVITY_EVENT_BUTTON) {

mDirty |= DIRTY_QUIESCENT;

}

return true;

}

} else {

if (eventTime > mLastUserActivityTime) {

//将当前时间赋值给mLastUserActivityTime

mLastUserActivityTime = eventTime;

mDirty |= DIRTY_USER_ACTIVITY;

if (event == PowerManager.USER_ACTIVITY_EVENT_BUTTON) {

mDirty |= DIRTY_QUIESCENT;

}

return true;

}

}

} finally {

Trace.traceEnd(Trace.TRACE_TAG_POWER);

}

return false;

}

在这个方法中,如果传入的参数flag为PowerManager.USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS,则将事件时间赋值给mLastUserActivityTimeNoChangeLights,否则将事件时间赋值给mLastUserActivityTime。这个flag标志用于延长亮屏或Dim的时长一小会儿。

当这个方法执行之后,就得到了mLastUserActivityTime或者mLastUserActivityTimeNoChangeLights的值,然后经过一些调用后,又会进入updatePowerStateLocked()方法中。在这个方法中,和超市灭屏直接相关的就是for循环部分:

for (;;) {

int dirtyPhase1 = mDirty;

dirtyPhase2 |= dirtyPhase1;

mDirty = 0;

updateWakeLockSummaryLocked(dirtyPhase1);

updateUserActivitySummaryLocked(now, dirtyPhase1);

if (!updateWakefulnessLocked(dirtyPhase1)) {

break;

}

}

其中updateWakeLockSummaryLocked()用来统计WakeLock,这里就不分析该方法了,详细的分析请点击这里,现在从updateUserActivitySummaryLocked()方法开始分析,该方法如下:

private void updateUserActivitySummaryLocked(long now, int dirty) {

// Update the status of the user activity timeout timer.

if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY

| DIRTY_WAKEFULNESS | DIRTY_SETTINGS)) != 0) {

mHandler.removeMessages(MSG_USER_ACTIVITY_TIMEOUT);

long nextTimeout = 0;

if (mWakefulness == WAKEFULNESS_AWAKE

|| mWakefulness == WAKEFULNESS_DREAMING

|| mWakefulness == WAKEFULNESS_DOZING) {

//获取睡眠时长,为Settings.Secure.SLEEP_TIMEOUT的值和最小休眠时间的最大值,Settings.Secure.SLEEP_TIMEOUT一般为-1,

//表示禁用,因此该值默认为-1

final int sleepTimeout = getSleepTimeoutLocked();

//获取休眠时长,在Settings中设置的值

final int screenOffTimeout = getScreenOffTimeoutLocked(sleepTimeout);

//获取Dim时长,由休眠时长剩Dim百分比得到

final int screenDimDuration = getScreenDimDurationLocked(screenOffTimeout);

//用户活动是否由Window覆盖

final boolean userInactiveOverride = mUserInactiveOverrideFromWindowManager;

//该值用来统计用户活动状态,每次进入该方法,置为0

mUserActivitySummary = 0;

//上次用户活动时间>=上次唤醒时间

if (mLastUserActivityTime >= mLastWakeTime) {

//下次超时时间为上次用户活动时间+休眠时间-Dim时间,到达这个时间后,将进入Dim状态

nextTimeout = mLastUserActivityTime

+ screenOffTimeout - screenDimDuration;

//如果当前时间

if (now < nextTimeout) {

mUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT;

} else {

//如果当前时间>nextTimeout,此时有两种情况,要么进入Dim要么进入Sleep

//将上次用户活动时间+灭屏时间赋值给nextTimeout,如果该值大于当前时间,则说明此时应该处于Dim状态

//因此将标记mUserActivitySummary为USER_ACTIVITY_SCREEN_DIM

nextTimeout = mLastUserActivityTime + screenOffTimeout;

if (now < nextTimeout) {

mUserActivitySummary = USER_ACTIVITY_SCREEN_DIM;

}

}

}

//判断和USER_ACTIVITY_FLAG_NO_CHANGE_LIGHTS标记相关,如果带有此标记,才会进入该if

if (mUserActivitySummary == 0

&& mLastUserActivityTimeNoChangeLights >= mLastWakeTime) {

//下次超时时间=上次用户活动时间+灭屏时间

nextTimeout = mLastUserActivityTimeNoChangeLights + screenOffTimeout;

//根据当前时间和nextTimeout设置mUserActivitySummary

if (now < nextTimeout) {

if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_BRIGHT

|| mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_VR) {

mUserActivitySummary = USER_ACTIVITY_SCREEN_BRIGHT;

} else if (mDisplayPowerRequest.policy == DisplayPowerRequest.POLICY_DIM) {

mUserActivitySummary = USER_ACTIVITY_SCREEN_DIM;

}

}

}

//不满足以上条件时,此时mUserActivitySummary为0,这种情况应该为当mUserActivitySummary经历了USER_ACTIVITY_SCREEN_BRIGHT

//和USER_ACTIVITY_SCREEN_DIM之后才会执行到这里

if (mUserActivitySummary == 0) {

if (sleepTimeout >= 0) {

//获取上次用户活动时间的最后一次时间

final long anyUserActivity = Math.max(mLastUserActivityTime,

mLastUserActivityTimeNoChangeLights);

if (anyUserActivity >= mLastWakeTime) {

nextTimeout = anyUserActivity + sleepTimeout;

//将mUserActivitySummary值置为USER_ACTIVITY_SCREEN_DREAM,表示屏保

if (now < nextTimeout) {

mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;

}

}

} else {

//将mUserActivitySummary值置为USER_ACTIVITY_SCREEN_DREAM,表示屏保

mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;

nextTimeout = -1;

}

}

if (mUserActivitySummary != USER_ACTIVITY_SCREEN_DREAM && userInactiveOverride) {

if ((mUserActivitySummary &

(USER_ACTIVITY_SCREEN_BRIGHT | USER_ACTIVITY_SCREEN_DIM)) != 0) {

// Device is being kept awake by recent user activity

if (nextTimeout >= now && mOverriddenTimeout == -1) {

// Save when the next timeout would have occurred

mOverriddenTimeout = nextTimeout;

}

}

mUserActivitySummary = USER_ACTIVITY_SCREEN_DREAM;

nextTimeout = -1;

}

if (mUserActivitySummary != 0 && nextTimeout >= 0) {

//发送一个异步Handler定时消息

Message msg = mHandler.obtainMessage(MSG_USER_ACTIVITY_TIMEOUT);

msg.setAsynchronous(true);

mHandler.sendMessageAtTime(msg, nextTimeout);

}

} else {//当wakefulness=Sleep的时候,直接将mUserActivitySummary置为0

mUserActivitySummary = 0;

}

}

}

该方法用来更新用户活动状态,其中细节在代码中都进行了注释,该方法中来看,通过Handler多次再此进入updatePowerStateLocked()从而调用updateUserActivitySummaryLocked()方法,直到nextTime=-1和mUserActivitySummary=0时将不再发送Handler,从而完成了mUserActivitySummary的更新。根据流程来看,当设备从亮屏到休眠时间到达灭屏,mUserActivitySummary的值的变化应为:USER_ACTIVITY_SCREEN_BRIGHT—>USER_ACTIVITY_SCREEN_DIM—>USER_ACTIVITY_SCREEN_DREAM—>0. Handler的调用处理逻辑如下:

@Override

public void handleMessage(Message msg) {

switch (msg.what) {

case MSG_USER_ACTIVITY_TIMEOUT:

handleUserActivityTimeout();

break;

}

}

private void handleUserActivityTimeout() { // runs on handler thread

synchronized (mLock) {

mDirty |= DIRTY_USER_ACTIVITY;

updatePowerStateLocked();

}

}

当执行到这个方法后,现在就统计得到了mWakeLockSummary和mUserActivitySummary的值,现在我们看下一个方法——updateWakefulnessLocked(),在for循环中,会根据该方法返回值来决定是否进行循环,为何会如此设计呢?在分析完该方法后,就会有答案了,如下:

private boolean updateWakefulnessLocked(int dirty) {

boolean changed = false;

if ((dirty & (DIRTY_WAKE_LOCKS | DIRTY_USER_ACTIVITY | DIRTY_BOOT_COMPLETED

| DIRTY_WAKEFULNESS | DIRTY_STAY_ON | DIRTY_PROXIMITY_POSITIVE

| DIRTY_DOCK_STATE)) != 0) {

//isItBedTimeYetLocked()判断是否需要"睡觉"了

if (mWakefulness == WAKEFULNESS_AWAKE && isItBedTimeYetLocked()) {

final long time = SystemClock.uptimeMillis();

if (shouldNapAtBedTimeLocked()) {//进入屏保

changed = napNoUpdateLocked(time, Process.SYSTEM_UID);

} else {//开始休眠

changed = goToSleepNoUpdateLocked(time,

PowerManager.GO_TO_SLEEP_REASON_TIMEOUT, 0, Process.SYSTEM_UID);

}

}

}

return changed;

}

这个方法中可以看到,首先根据isItBedTimeYetLocked()和mWakefulness来决定是否执行,然后根据shouldNapAtBedTimeLocked()决定进入屏保还是休眠。 该方法如果返回值为true,则说明此时屏幕状态发生改变(在goToSleepNoUpdateLocked()和napNoUpdateLocked()中会分别设置mWakefulness为DREAM和ASLEEP),因此将不会跳出for循环,再次进行一次循环。这就是为何会设置一个死循环的目的,同时也说明只有超时灭屏才会循环两次,其他情况下都会只执行一次for循环就退出。

回到该方法中,我们继续看看isItBedTimeYetLocked():

private boolean isItBedTimeYetLocked() {

return mBootCompleted && !isBeingKeptAwakeLocked();

}

private boolean isBeingKeptAwakeLocked() {

return mStayOn//是否需要保持常亮

|| mProximityPositive//PSensor是否靠近

|| (mWakeLockSummary & WAKE_LOCK_STAY_AWAKE) != 0//当前是否有Wakelock类型为屏幕相关的锁

|| (mUserActivitySummary & (USER_ACTIVITY_SCREEN_BRIGHT

| USER_ACTIVITY_SCREEN_DIM)) != 0//当前用户活动状态是否为Draem或者0

|| mScreenBrightnessBoostInProgress;//是否处于亮度增强过程中

}

以上代码可以看出,如果有任意一个条件为true,那么就不能进入休眠或者屏保状态,因此只有全部为false时,才会返回false,从而说明需要“睡觉”了。

仔细看这个方法,这里正是mWakeLockSummary和mUserActivitySummary的作用体现之一。

在平时分析问题时,如果存在无法超时灭屏问题,就需要查看mWakeLockSummary和mUserActivitySummary的值了。前者查看是否存在亮屏锁,后者查看用户活动是否已经处于0了。 现在继续分析updateWakfulnessLocked()方法中的下一个逻辑,当进入if语句后,就开始判断是要进入屏保呢?还是要直接休眠呢?

如果shouldNapAtBedTimeLocked()返回true,则开始屏保,否则直接休眠,这里对于屏保相关就不再分析了,以后的时间中如果有机会,会单独进行分析。

当开始休眠时,直接调用了goToSleepNoUpdateLocked()方法中了,于是开始走休眠流程,之后的逻辑和Power键灭屏一样了。

整个超时灭屏的流程分析就到这里了,从以上流程中可以看到,mWakeLockSummary和mUserActivitySummayr的作用相当重要,我之前在android4.4手机上遇到过一个问题就是到达休眠时间后不会灭屏,分析后发现有一个应用申请了一个PowerManager.SCREEN_BRIGHT_WAKE_LOCK锁,该锁导致mWakeLockSummary & WAKE_LOCK_STAY_AWAKE) != 0,从而没有灭屏。 整个超时灭屏流程的时序图如下:

PSensor灭屏

什么是PSensor灭屏呢?Proximity Sensor,即距离传感器,当通话或微信时,如果脸部靠近屏幕,将会灭屏,这就是通过PSensor灭屏的。为何会有PSensor灭屏呢? 为了防止脸部误触,有更好的用户体验。

在原生的Android系统中,PSensor灭屏不同于Power键灭屏和超时灭屏,前者仅仅是设置屏幕的状态和关闭背光,而后两者在设置屏幕的状态和关闭背光后,让CPU也进入了休眠状态(如果不持有PowerManger.PARTIAL_WAKE_LOCK)。

PSensor灭屏涉及到更多的是DisplayPowerController中的内容,因此,将会在之后的文章中进行分析。

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